Вакансія Game Tools and Plugin Developer for RETO MOTO (Minsk)

Компанія: Ciklum
Місто: Беларусь, Минск
Вулиця місця роботи: Украина, Беларусь, Минск
Розміщена: 26 серп. 2018
Вимоги до претендента
Опис вакансії

On behalf of RETO MOTO, Ciklum is looking for an experienced Developer (C++, Python, C#) to work on a variety of projects including ad hoc tasks.

RETO MOTO (www.reto.dk) is a game studio based in Copenhagen, Denmark. Established in 2008 by the original founders of IO Interactive and the creators of the Hitman series. RETO MOTO employs 35+ people who are all-passionate, and dedicated to making Heroes & Generals the ultimate interactive WW2 experience.

Heroes & Generals (www.heroesandgenerals.com) is the ultimate WW2 game experience. A free-to-play FPS at a massive scale where Germany, the United States and the Soviet Union fight for victory in one grand, persistent online war fought by players across the world with access to a huge arsenal of vehicles and weapons. You fight and make friends as a team and as part of a huge and growing community. No matter if you play as Infantry, Tank Crew, Fighter Pilot, Paratrooper, Recon or as a General taking strategic decisions – everything you do makes a difference in the war.

You will take responsibility for a wide range of tasks, centered around a shift from using XSI to using Maya as our 3D software. This work is primarily looking at a large number of plugins and tools that we have made for XSI and do the equivalent or updated plugin for Maya to get the same functionality in Maya, or if it makes more sense, move the functionality to our in-house developed editor written in C# and WPF.

You will also take responsibility for our art automation pipeline and verification tools for our outsourcing pipeline.

You are able to solve task where C#, Python and C++ is involved and able to easily pick up and tackle any programming task related to graphics production.

You will be working close together with our Graphics team to make sure that their pipelines are optimal.

Responsibilities

  • Move plugins from XSI and make them in a similar way in Maya or where it makes sense;
  • Take responsibility for plugins for the Graphic artist team in general;
  • Work closely with the graphic artist team;
  • Maintain and upgrade our plugins and automation tools;
  • Develop additional features for our in-house editor.

Requirements

  • 3 years of game industry experience;
  • Bachelor’s degree in computer science or similar background;
  • Excellent programming skills;
  • Development experience with C++, Python, C#;
  • Windows Presentation Foundation (WPF) a plus;
  • Excellent team player with very strong work ethic and a collaborative/cooperative attitude;
  • Self-motivated, but able to receive constructive feedback and integrate into work;
  • Ability to take on research and self-education;
  • Solid English skills (written and spoken).

What's in it for you?

  • Possibility for business trips in relation to projects activities;
  • Long-term employment with 20 working-days paid vacation and other social benefits;
  • State of the art, cool, centrally located offices with warm atmosphere which creates really good working conditions;
  • Unique working environment where you communicate and work directly with client.

About Ciklum
Ciklum is a top-five global Software Engineering and Solutions Company. Our 3,000+ IT professionals are located in the offices and delivery centres in Ukraine, Belarus, Poland and Spain.

As Ciklum's employee, you'll have the unique possibility to communicate directly with the client when working in Extended Teams. Besides, Ciklum is the place to make your tech ideas tangible. The Vital Signs Monitor for the Children’s Cardiac Center as well as Smart Defibrillator, the winner of the IoT World Hackathon in the USA, are among the cool things Ciklumers have developed.

Ciklum is a technology partner for Google, Intel, Micron, and hundreds of world-known companies. We are looking forward to seeing you as a part of our team!

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